![]() Useful if you have a lot of animated geometry data in your scene that you do not want to re-export. Use if you want to re-use exported geometry data from another cache. If a directory is set, the addon will link exported geometry data from another cache directory. Note: this will not rename an existing cache directory. Set the cache directory name to correspond to the Blend filename. blend file must be saved before this operation can be performed.Ĭonvert the cache directory path to an absolute path. You may experience 'Access Denied' errors or incorrect playback/rendering when the addon attempts to access cache files that the cloud storage application is also accessing or actively backing up.Ĭonvert the cache directory path to a path relative to the. ![]() ![]() WARNING: The cache directory should not be set to a location inside of a network storage or cloud storage folder (ex: Dropbox, Google Drive, OneDrive, iCloud Drive). blend file resets or re-bakes the simulation. blend files share the same cache directory, cache files will be overwritten if one. blend file should have its own separate cache directory. This directory should contain only files that are created by the simulator. The directory that will be used for reading/writing simulation meshes and data. Alternatively, you may also set a specific cache directory location or load another cache by using the file selector icon. Similar to other caching systems in Blender, if you move your Blend file, you will also want to move the cache directory. By default, if the Blend file is saved before running a simulation, the cache directory will be named according to your Blend file name and located in the same location as your Blend file. The baked simulation results are stored in an external directory called the cache. Closing Blender while a simulation is running.Moving, renaming, and copying the cache.This page documents the domain settings for the FLIP Fluid Cache panel.
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