The Mages offered up powerful Crystal Magic, the Demon Hunters had a cool ancient order vibe going on, while the Pirates offered up Voodoo tricks which return from Risen 2. There were times when I wasn't even sure what the main quest was, given how many side quests seemed just as important and are often linked inherently to the main storyline.Įventually it became clear that in order to progress further into the game and obtain a proper ship I needed to side with one of the game's several factions. The shear amount of content available from the get-go might seem initially overwhelming everywhere I went dozens of quests accumulated in my journal and the main storyline quickly became buried behind much more interesting side endeavors. Risen 3 bucks this trend at the end of the hour-long introductory sequence when you are resurrected, the game opens up completely as you gain access to a small ship that lets you sail between numerous islands. Previous Risen games had slow, challenging starts that confined you to a relatively small area for several hours while you got to grips with the game's various systems. Improved combat animations help fighting feel more fluid The Risen games have always had clumsy narratives, and the third entry is no exception, with the quest to reunite your body and your soul forming the jumping-off point for the tepid main storyline about once again defeating the shadows/Titans who are now using portals to invade our planet. Shortly after you are resurrected by a crazy druid named Bones, who informs you that the shadow lord has stolen your Soul while your body remains on Earth. Things predictably go wrong as you encounter a shadow-lord who promptly kills you. Once you get past this mess, things quickly improve as you find yourself on an island with your sister Patty (another returning character) in search of a mysterious treasure. The tutorial is staged with you as a pirate on the high seas in the midst of a scripted battle that will probably leave you with a bad taste in your mouth. In Risen 3 you play as the nameless son of Steelbeard, a legendary pirate whom you probably remember from the second game. In any case, the world of Risen 3 is once again alive and teeming with stuff to do, but this time the developers have addressed several of the issues that made the last two games feel clunky and unpolished, despite still leaving us with a bland story and some remaining bugs and glitches. It’s rare to find a NPC that doesn’t have some reason to be there, and even rarer to find a NPC who you can’t talk to. I think it has something to do with the fact that almost every single NPC has a purpose and a personality, whether it be as an inebriated quest giver, a surly merchant or a condescending trainer. It’s hard for me to peg down what exactly makes the world of the Risen games feel so alive and full of charm.
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